saving scoot- encounter two

Moderator: DMs

Re: saving scoot- encounter two

Postby FrekldThunder » Wed May 04, 2011 2:54 pm

Mushrooms.... lots and lots of mushrooms. That would suggest water or otherwise dampness. Don't know how that helps, but there it is.

35 feet is large, but not so large that it would guarantee certain death if we fell. How long are the ropes in our adventure packs? Would it be safer to send one of us across with a rope to drop down on the other side, and hoist to the cavern floor from our side? I'm sure that those mushrooms represent some kind of danger - poison, most likely, even if we don't eat them.

Whoever we send out first should be someone with good acrobatics/athletics, because I'm sure that's the roll they'd have to make if the rope bridge is a trap. Once again, I nominate Durzo. ;)
FrekldThunder
 
Posts: 105
Joined: Fri Apr 15, 2011 9:41 pm

Re: saving scoot- encounter two

Postby xandersdad » Thu May 05, 2011 7:40 am

here is a pic of the map for those of you with poor short term memory
map.jpg
map.jpg (127.46 KiB) Viewed 2242 times
xandersdad
Site Admin
 
Posts: 162
Joined: Fri Apr 15, 2011 8:58 pm

Re: saving scoot- encounter two

Postby RoundeyeSamurai » Thu May 05, 2011 8:23 am

That's a lot of shrooms *blink*

Are any of us trained in either nature or dungeoneering. Maybe we can identify the mushrooms by how they look, to determine if they pose us any danger *shrug*
I'm the DM, Deal with it!
RoundeyeSamurai
 
Posts: 145
Joined: Sat Apr 16, 2011 9:45 am

Re: saving scoot- encounter two

Postby Notelrac » Thu May 05, 2011 8:52 am

I have some familiarity with poisonous fungi from my days as an assassin.

I have rope and am willing to tie it around my waist and run across the bridge. I also can move stealthily at full speed with one of feats so if it matters I can do it quietly.
Notelrac
 
Posts: 22
Joined: Sat Apr 16, 2011 11:24 am

Re: saving scoot- encounter two

Postby astromor » Thu May 05, 2011 9:04 am

This is the first time I've seen the map. I don't think it was revealed when we played.

Is the red thing just below us more arrow slits?

Okay, so there is probably a trap or something that will catapult us from the left to the right into the chasm. This might explain the dead body parts opposite us in the chasm.
Are there any signs of traps? I am thinking a pendulum or spring mechanism that will launch us into the chasm.
I have nature skill. Does that tell me anything about the mushrooms? Are they hazardous to walk around? Will they attack?
astromor
 
Posts: 54
Joined: Fri Apr 15, 2011 9:22 pm

Re: saving scoot- encounter two

Postby xandersdad » Thu May 05, 2011 9:10 am

[checks astro's nature skill]
There is a wide variety of fungi down there. Some of them definitely look poisonous. Some of them are unlike any mushroom you have ever seen, growing to be the size of a normal human. There definitely seems to be some clusters of them, as well

and that is an arrow slit there
xandersdad
Site Admin
 
Posts: 162
Joined: Fri Apr 15, 2011 8:58 pm

Re: saving scoot- encounter two

Postby RoundeyeSamurai » Thu May 05, 2011 10:34 am

I don't want to go into the chasm... just saying
I'm the DM, Deal with it!
RoundeyeSamurai
 
Posts: 145
Joined: Sat Apr 16, 2011 9:45 am

Re: saving scoot- encounter two

Postby Notelrac » Thu May 05, 2011 10:49 am

Where is the bridge?

Never mind I didn't have the whole map open.
Notelrac
 
Posts: 22
Joined: Sat Apr 16, 2011 11:24 am

Re: saving scoot- encounter two

Postby Notelrac » Thu May 05, 2011 12:10 pm

I will check for traps. I have a plus 10 on thievery checks now.
Notelrac
 
Posts: 22
Joined: Sat Apr 16, 2011 11:24 am

Re: saving scoot- encounter two

Postby xandersdad » Thu May 05, 2011 12:57 pm

bridge looks sturdy- no sign of tampering or traps
xandersdad
Site Admin
 
Posts: 162
Joined: Fri Apr 15, 2011 8:58 pm

PreviousNext

Return to Chaos Scar

Who is online

Users browsing this forum: No registered users and 1 guest

cron